![]() ![]() Help Wanted Converting C++ Rendering Code to Shaders for OptimizationĬurrently all the HD rendering is running on the CPU cores. Please remember that this fork focuses on HD and visual output. more to comeįeel free to suggest features. ![]() Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers or soft crop to zoom in, leaving maps or static art off the sides of the screen. Smother color gradients and window effect, not limited by the original resolution or integer precision. With the optional line color smoothing color "steps" turn into actual gradients (without influencing the sharpness of the artwork). Demo video: Chrono Trigger ending credits: Float Away by retroprez (youtube)Ĭolor calculation are done at true color instead of the SNES color depth (3 8 instead of 35 bit).Demo video: Chrono Trigger ending credits: Beyond Time by retroprez (youtube).Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking. It is a higher resolution version of the process the SNES uses.Įxtending the scenes to the left and right, without distorting them. This does not involve new custom imagery or upscaling algorithms. Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. Bsnes-hd (called " HD Mode 7 mod, for bsnes" in early betas) is a fork of bsnes (great SNES emulator by byuu, currently based on version 107r3) that adds HD video features. ![]()
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